The application path when running from Unity will be project directory, for example C:\Max\Unity\myproject. The application path when running the built exe will be in the build folder, e.g. C:\Max\Unity\myproject\build. So the expected files/folders which were working when pressing "Play" in Unity or even when pressing ctrl+B in Unity, aren't in the same place when double clicking the exe in the build folder (which presumably reflects how a user would be running the game on their machine).
Is there an elegant way to handle this or do you just duplicate all the files/folders you need across both locations?
Is there an elegant way to handle this or do you just duplicate all the files/folders you need across both locations?